﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;

//[CustomEditor(typeof(Ingredient))]
public class Ingredient_Inspctr : Editor 
{
    public override void OnInspectorGUI()
    {
        //Ingredient i  =  (Ingredient)target;
        //DrawDefaultInspector();
        //if( i == null ) return;

        //i.gameObject.name = i.Name;

    }
}
